Post by Algor Necros on Oct 11, 2016 2:53:50 GMT -5
CHARACTER;;
Play-By: Skeleton Warrior by Maxa-art
Theme Song: Fehu by Wardruna or alternatively Nice to Meet Me by Zack Hemsey
Name: Algor "Al" Necros
Age: Around 500 years
Gender: Male
Race: Reaper
Sexuality: Heterosexual
Nationality: Norwegian
Marital Status: Single
PHYSICAL;;
Description: Without his helmet, Algor only stands at 5'8 feet, slightly smaller than most of the members of his former tribe. He's not that intimidating when it comes to size, but Algor's height makes him swift and hard to hit. His exoskeleton, while sun bleached, is usually a little roughed up from the elements, making it appear various shades of cream. His arrogance and height insecurity can be seen through his body language as he tends to puff out his chest or carry himself in a way that would make him seem bigger or more imposing. When not doing mercenary work, Algor tends to let his carefree side slip into some of his actions, and he has a habit of bad manners when it comes to sitting at tables. Most of his face is shaded by his helmet, but his eyes, which are a piercing, icy blue, seem to shine through the obscurity.
Weapons: His main weapon is an ancient, yet well made Ulfberht sword, affectionately named Borghild, that he keeps in tip top condition. He usually wields her with a shield. Algor also keeps a secret stash of other melee and marksman weapons he's collected throughout the decades such as daggers, clubs, bows, spears etc. somewhere out in the Northern European wilderness and is sometimes known for using dual axes. Although he doesn't have any guns, he might use one if given the chance.
Apparel: Algor is rarely seen out of his light armor, which is leather and Viking-like in appearance with metal shoulder pieces and short, tattered, black cape. He wears it out of memory for his fallen tribe. However, when tasked with a more.. difficult job, he'll don heaver armor to minimizethe amount of boo-boosinjury. He also wears a rugged, horned war helmet, similar to a Y-shaped barbute, another sentimental piece.
Vehicle: N/A
Other: Never seen without the helmet. Doesn't want to be seen without the helmet. Also, because he can't disguise himself as well, Algor will normally avoid walking around on human turf in plain sight.
Stats:
Strength - 6
Speed - 10
Intelligence - 7
Endurance - 7
Agility - 5
Skills:
Innate:
Aura of Fear
Sixth Sense
Learned:
Melee- Level One: Page - Basic training with melee weapons, such as swords, daggers, spears, clubs, etc. Requires one to have trained 5 SPs in agility, speed, and strength each.
Marksman: Level One: Marksman- Basic marksman skills, and aim, for items such as guns, bows, etc. Requires one to have trained 5 SPs in agility, endurance, and strength each
(Spent 200: 50 for Melee, 50 for Marksman, 100 for 10 stat points)
MENTAL;;
Personality: Once, Algor cared deeply for others, namely his tribe, but since they dissipated like snowflakes in a blizzard, he now truly cares for no one but himself and how much one is willing to pay for his skills. A skilled swordsman with a heart of bronze, there is an aura as carefree as the wind that flows around Algor. No matter what the situation is, he always appears calm, and collected. He is hardy and versatile as the harsh climate of his homeland made him to be, a quick thinker when the going the gets tough. It truly takes a lot to unnerve the coolheaded Reaper as he has a ton of confidence in himself, and a belief that he can always turn the tables. Sometimes, the excess self-assurance that oozes from his character can mutate into arrogance, and quite often it does.
At heart, Algor is a free, fun-loving spirit and loathes to be tied down by responsibility, unless it provides a good challenge and there's coin involved. With this being said, he can pretty selfish and usually doesn't go out of his way to do charitable things out of the kindness of his heart, at least not anymore. Despite this, he holds great respect for the culture and beliefs of his fallen tribe, and is more than happy to share them with others. He believes in doing so they will live on. He also has a soft spot for his family and loyal friends, and might possibly risk his exoskeleton to save them should they ever be in peril. As a mercenary, his actions on the job are nothing personal, just business. However, he is not without standards, no matter how good the pay is, Algor will not harm children and will always be reluctant to kill innocents. He is often misunderstood by some members of his own race for his bellicose lifestyle, but in no way is he an aggressor, unless paid to be, that is.
Likes:
- Money
- Adventures
- Sparring
- Horseback riding
- Bears
Dislikes:
- Doing jobs for free
- Using guns (he'll use 'em, but he don't have to like it)
- Groan inducing puns
Obsession: Bettering his combat skills mentally and physically
Phobia: Technophobia - those computers and fancy gadgets are so confusing!
Alignment: Neutral
Disposition to the Law: Chaotic
PAST;;
History:
Algor was born to the Kreoc, a dying, nomadic tribe that wandered the wilderness of Northern Europe for thousands of centuries. It was once a great, hardy, and unique Reaper tribe, known for its warrior like culture, an adaptation to compete with other, more aggressive races in the area, and resemblance to early Vikings in apparel and art. Although they mostly kept to themselves, run ins and skirmishes with the humans they shared the land with birthed the legend of Draugr among the Northern Europeans. At the time Algor was born however, it was becoming a ghost of its former self. Despite this, his family, the even scarcer Necros clan, did a great job instilling the tribe's culture and beliefs in him. He was taught to fiercely protect and defend his tribemates against outside forces wishing to do harm, like every Reaper of Kreoc had done before him. It was considered the honorable thing to do, and with a life centered around honing battle skills for that very purpose, Algor rarely dreamed of doing anything more.
He grew up along side his younger sister and few other older children, learning cultural combat skills and growing robust and resilient off the harsh climate. They often dared each other to explore the various, ominous caves in search of the fabled entrance to Nysa. One day, while out on one of those foolish dares in a deep, dark cave, Algor stumbled upon the long forgotten human body of Viking clutching a sword. He pried the weapon from the corpse's cold, dead fingers. Little did he realize, that his presence had disturbed a hibernating bear. The enraged animal aimed to shatter him to shards. With only an ancient sword for protection, Algor fought for his life against the beast. It was then that he discover how well made the weapon was. The fight was close call for the young Reaper, but he eventually had to slay the massive creature. He took the fine sword home to clean it up and gave it the name Borghild. Since then, he had used it as his favorite weapon. Despite all the growing pains, trouble, and mischief he got into, his childhood was probably the best years of Algor's life, as the world still appeared wholesome and life seemed perfect from the innocent eyes of a child. However, the burden of reality would soon be dropped on his bony shoulders.
As the humans advanced in their technology, his tribe was forced back into deeper hiding due to the encroachment and of claiming resources to build their settlements. This made the already dying tribe dwindle faster. Some left or died from being cut off from much needed supplies. For a while, the tribe considered battling the humans over resource, but that idea was soon dropped as their numbers were too low. They did not want to reveal their existence and possibly make things worse. Driven by the urge to save his tribe, when he was old enough, Algor joined raiding parties, where a desperate group of brave warriors put their skills to the test by sneaking around the settlements and snatching anything the tribe needed. They even dug up bodies for their clans to feast upon. It was a dangerous job that sometimes involved killing witnesses, a deed which Algor hated doing, but it was for the good of the tribe. After all, a true Kreoc would do anything to protect the tribe.
But the condition of the tribe only became worse, despite their best efforts.
When his sister left, Algor became torn between his loyalty and his freedom. Apart of him wanted to explore the world, and to find a better life, because as far as he could see, there was no future here for him. The other half wanted to anchor him down, telling him to take care of his dying tribe and clan, as it was his duty as a warrior and he was one of the few able bodied members left. Algor chose the latter. While he missed his sister dearly, over the centuries, he watched helplessly as the Kreoc tribe died out and the few, broken clans scattered. Still, Algor stayed, taking care of his sickly grandmother as they were the only surviving members of the Necros clan. When she finally passed, Algor became lost in his grief and anger. The only world he had ever known had crumbled away before his eyes and he was powerless to stop it. On top of missing his clan deeply, he was furious at himself for not being able to preserve his home and felt cheated for wasting his loyalty and life on a lost cause. From then on he vowed to look after no one but himself. Regardless of his disappointment, he still held some sentimental respect for his tribal roots, as a part of him was thankful for nurturing him. Algor carried their memory with him as when on his way to make a life for himself. He started off doing odd jobs for Supernaturals here and there, then he realized he could lend his sword for money. Once a tribe warrior, combat was right up Algor's alley and being paid soldier or an extra member for an expedition was even better. Thus, he began his life as sellsword, lending his arm for coin so he can spend what he earned on self-indulgent pleasures. Algor began to wonder why he didn't think of this sooner.
OTHER;;
Other: Worships none right, too much responsibility, although, this could change in the future, as he has a recent interest in Ares.