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Nov 21, 2012 15:57:53 GMT -5
Post by Rae-Star Berii on Nov 21, 2012 15:57:53 GMT -5
Just a couple of thoughts really for the development of human abilities to give our poor characters a little bit of a better chance. As we have to post/power up twice as much as other species in order to add empowerment's would there be anyway of creating a sliding scale? Say- 25 for level one and two training our strength, speed, etc and the 50 from there on up? Of course leaving the skills to remain at 50 per time. Cheeky request really I know! Anyway real purpose of this was for the following; New abilities: Par-core skill - level one = scaling (for all climbing related activities), level two = aerial (for all jumping related activities), three = free running (for all acrobatic related activities), four = spelunking (for the base jumpers and thrill seekers) ((building speed, strength and agility training requirements)) Or something to that effect And.... Whisperer Skill - level one = «insert animal name» Whisperer (the ability to talk to one particular type of animal as stated), level two = behaviorist (ability to expertly read the body language and attitudes of others, using this to predict and trick them), level three = Psychic (ability to communicate with the dead), level four = fortune (ability to predict the future using cards, crystals or dreams) ((building int and possibly intro ducting luck training?)) Also... Apothecary skills- level one = potions maker(for basic healing and medication making) , level two = poison master (for making harmful droughts) and level three = witch doctor (for the use of more complex harming - ie voodoo or healing - ie setting broke bones) ((training of int and end required)) With... Ranging skill - level one = tracking (for those using recent clues to track a prey), level two = sense (for those able to use all five of the senses to identify the location of or previous location of a prey) level three = camouflage (for the ability to hide ones self in any situation lessening the risk of being caught, level four = survivalist (enabling those to use their whits and endurance skills to survive any terrain or in 'the wild') ((this would build end, int and agility training- with Luck also should it be option to introduce?)) Just a thought... We already have two levels for alchemy and I thought of one more - Silver Smith(the ability to scientifically change any metal into silver) requiring training first. And possibly adding computers or something similar(?) into the robotics skill as level one and two before the two pre-existing skills there? So it builds computer (the ability to hack, code crack and create software), machines (at level 2) etc (though I've sort of set Rae on this path and she's a bit of a pro and I won't want to shoot myself in the foot and lose my ability to do this...) If you hate the thought that's okay, it is just a thought R
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