Post by Varos Talantos on Jun 24, 2011 18:40:21 GMT -5
As promised, new things are on the table for implementation. One idea that seems permissible are Factions. Factions are exclusive groups that have a particular purpose they seek to fulfill. This purpose may be something that can only be fulfilled once (i.e., conquering the world) or something that can be achieved many times (i.e., killing different people for reknown or profit).
Factions will consist of no more than:
1 Faction Leader - Oversees the entire Faction. Has the power to promote, demote, induct, and expel all other members.
1 Faction Sub-Leader - Voice of the Faction Leader and enforcer of rules within a Faction. Can promote and demote other members of lower rank. Cannot promote Faction Elders. Can induct and expel other members freely, but should be sure that the Faction Leader will not be angered by such actions.
2 Faction Elders - Advisors to Faction Leaders and Sub-Leaders. Can promote anyone that is at least two ranks their lesser. Can induct Applicants as long as five votes have been made in favor of the applicant and the tasks assigned the Applicant are completed. Generally this power is only exercised if a Faction Leader is not in place.
3 Faction Trusteds - Expected to be most active within the Faction as henchmen. Must perform duties actively and well and be role models for those below them and put the Faction ahead of selves.
4 Faction Members - Lowest-ranking members within the Faction. May be tasked with ambassadorial, secretarial or some other clerical duty or perhaps (for Factions that are violent) some sort of violent task to prove loyalty. These fellows have little power except to come up with tasks for Faction Applicants.
5 Faction Applicants - Those who seek entrance to a Faction must first undergo a series of tests that must be completed before they may be inducted unless the Faction Leader inducts them before they have finished their tests. (Note to Faction Leaders: This shouldn't be done horribly often. Generally, you should make Applicants perform their tasks before induction of that Applicant.) Faction Sub-Leaders may also induct Applicants before the assigned tasks are completed, but only if a minimum of 5 votes in favor of the applicant have been submitted and generally this is only used if a Faction Leader is not in place.
Everyone on the Faction list above is allowed to vote in favor of or against the induction of an Applicant except the Applicant level.
This change is suggested to, hopefully, increase realism and roleplaying opportunities on Distension and give people a reason to be more active. Faction members of any rank that go inactive will be stripped of title and targetted by members of that Faction. Remember, people, you CAN die. Under certain circumstances you don't even have to be okay with it, so don't try and piss off a Faction that has all of your character's information. You'll likely get killed.
All Factions have different supporters. A Faction designed to assassinate others might have a system so people can buy protection from them, where a Faction designed to protect a certain area might have Nobles with businesses or shops or something that willingly donate to the Faction to ensure the safety that that Faction bestows.
All Factions also have different ways of Death-Marking individuals with different names, but in all Factions it essentially works the same. Death-Marked individuals are prime targets of the Faction and are hunted constantly by Faction members until the Death-Marked individual has been killed or a deal bartered or some logical, in-character reason for the Faction to remove the Death-Mark has occured. Cabal Leaders and Sub-Leaders have the power to deal Death-Marks upon individuals or remove them.
Factions will also have a main headquarters building that, if captured or destroyed, will bring about the end of that Faction unless a Faction Leader, Faction Sub-Leader, and two Faction Elders are all in place and active at the time of the destruction of the selfsame Faction's headquarters. In such a case, the Faction could relocate, but it would require 500 dollars to build a new headquarters no matter where the new site is due to scattered resources and whatnot from the original headquarters' destruction. Where the 500 comes from is irrelevant as long as it is paid for. After Faction headquarters have been destroyed, there is one week for the money for a new headquarters to be put up for the Faction. If no money has been put up in that amount of time, the Faction will be officially terminated.
One idea for a Faction thus far:
Demons of Rome - Enforcers and maintainers of the peace of Rome. They were behind many historical events of the Roman Empire and hid in deep catacombs during the sacking of Rome before the Dark Ages. They survived and maintained a firm grip on Rome over the ages. Though maintainers of Rome, they take great interest in protecting Italy (their influence ensured Italy did not get treated as harshly as Germany or Japan after WWII). Other than that, the only way to get them after you is to kill a Demon; angering the Pantheon of Demons (what they call their Leader, Sub-Leader, and Elders collectively).
Death-Markeds: Dangers.
Supporters: Vendors (mostly street-vendors but shops and stores do exist that support the Demons of Rome. As a result, they know what goes on in Rome at pretty much all times, anywhere.
Please be detailed and respectful towards everyone in your response, but please DO respond. Your input makes the game more the way YOU want it. Do you like the mechanics of it? What could be improved? What needs taken out? What are some other ideas for a Faction? I know somebody has one...
Elegantly Yours,
~Forgery Zaytsev
Factions will consist of no more than:
1 Faction Leader - Oversees the entire Faction. Has the power to promote, demote, induct, and expel all other members.
1 Faction Sub-Leader - Voice of the Faction Leader and enforcer of rules within a Faction. Can promote and demote other members of lower rank. Cannot promote Faction Elders. Can induct and expel other members freely, but should be sure that the Faction Leader will not be angered by such actions.
2 Faction Elders - Advisors to Faction Leaders and Sub-Leaders. Can promote anyone that is at least two ranks their lesser. Can induct Applicants as long as five votes have been made in favor of the applicant and the tasks assigned the Applicant are completed. Generally this power is only exercised if a Faction Leader is not in place.
3 Faction Trusteds - Expected to be most active within the Faction as henchmen. Must perform duties actively and well and be role models for those below them and put the Faction ahead of selves.
4 Faction Members - Lowest-ranking members within the Faction. May be tasked with ambassadorial, secretarial or some other clerical duty or perhaps (for Factions that are violent) some sort of violent task to prove loyalty. These fellows have little power except to come up with tasks for Faction Applicants.
5 Faction Applicants - Those who seek entrance to a Faction must first undergo a series of tests that must be completed before they may be inducted unless the Faction Leader inducts them before they have finished their tests. (Note to Faction Leaders: This shouldn't be done horribly often. Generally, you should make Applicants perform their tasks before induction of that Applicant.) Faction Sub-Leaders may also induct Applicants before the assigned tasks are completed, but only if a minimum of 5 votes in favor of the applicant have been submitted and generally this is only used if a Faction Leader is not in place.
Everyone on the Faction list above is allowed to vote in favor of or against the induction of an Applicant except the Applicant level.
This change is suggested to, hopefully, increase realism and roleplaying opportunities on Distension and give people a reason to be more active. Faction members of any rank that go inactive will be stripped of title and targetted by members of that Faction. Remember, people, you CAN die. Under certain circumstances you don't even have to be okay with it, so don't try and piss off a Faction that has all of your character's information. You'll likely get killed.
All Factions have different supporters. A Faction designed to assassinate others might have a system so people can buy protection from them, where a Faction designed to protect a certain area might have Nobles with businesses or shops or something that willingly donate to the Faction to ensure the safety that that Faction bestows.
All Factions also have different ways of Death-Marking individuals with different names, but in all Factions it essentially works the same. Death-Marked individuals are prime targets of the Faction and are hunted constantly by Faction members until the Death-Marked individual has been killed or a deal bartered or some logical, in-character reason for the Faction to remove the Death-Mark has occured. Cabal Leaders and Sub-Leaders have the power to deal Death-Marks upon individuals or remove them.
Factions will also have a main headquarters building that, if captured or destroyed, will bring about the end of that Faction unless a Faction Leader, Faction Sub-Leader, and two Faction Elders are all in place and active at the time of the destruction of the selfsame Faction's headquarters. In such a case, the Faction could relocate, but it would require 500 dollars to build a new headquarters no matter where the new site is due to scattered resources and whatnot from the original headquarters' destruction. Where the 500 comes from is irrelevant as long as it is paid for. After Faction headquarters have been destroyed, there is one week for the money for a new headquarters to be put up for the Faction. If no money has been put up in that amount of time, the Faction will be officially terminated.
One idea for a Faction thus far:
Demons of Rome - Enforcers and maintainers of the peace of Rome. They were behind many historical events of the Roman Empire and hid in deep catacombs during the sacking of Rome before the Dark Ages. They survived and maintained a firm grip on Rome over the ages. Though maintainers of Rome, they take great interest in protecting Italy (their influence ensured Italy did not get treated as harshly as Germany or Japan after WWII). Other than that, the only way to get them after you is to kill a Demon; angering the Pantheon of Demons (what they call their Leader, Sub-Leader, and Elders collectively).
Death-Markeds: Dangers.
Supporters: Vendors (mostly street-vendors but shops and stores do exist that support the Demons of Rome. As a result, they know what goes on in Rome at pretty much all times, anywhere.
Please be detailed and respectful towards everyone in your response, but please DO respond. Your input makes the game more the way YOU want it. Do you like the mechanics of it? What could be improved? What needs taken out? What are some other ideas for a Faction? I know somebody has one...
Elegantly Yours,
~Forgery Zaytsev