Alchemy
Engineering
Genetics
Root of the Tree of Reclamation
OFFLINE
204 POSTS
Worships none of those losers.
|
Jan 17, 2015 16:12:31 GMT -5
Post by Nathaniel Graham on Jan 17, 2015 16:12:31 GMT -5
First, an introduction. This thread's purpose is to update and log the changes made to Gram as he undergoes character development and stuff. The original character app can be found HERE if you'd like to compare who he once was to who he has become. Details about his adventures can be found HERE. Major Changes- Alignment changed from Neutral Evil to Neutral Neutral
- Description refined and changed to match his new alignment better
- Newer abilities added to list of abilities
- From atheist to nay-theist!
- Fixed some confusing discrepancies within History.
- FC changed
- Gram to Graham
- Neutral Neutral to Neutral Evil again! Bwahaha!!
Minor Changes
- Various grammatical annoyances fixed
|
|
Alchemy
Engineering
Genetics
Root of the Tree of Reclamation
OFFLINE
204 POSTS
Worships none of those losers.
|
Jan 17, 2015 16:14:26 GMT -5
Post by Nathaniel Graham on Jan 17, 2015 16:14:26 GMT -5
Nathaniel Graham III
theme song:; American Capitalist by Five Finger Death Punch description:; Gram keeps himself in excellent physical shape. When a problem is particularly frustrating for him, he will often go on a run or work out, occasionally sparring with one of his guards. The young man is possessed of the lean, efficient athleticism of an endurance athlete with strong shoulders and a trim waist.
His face is not unattractive but his pale green eyes have been described as intense and unnerving at times. Wrapped in smooth, light olive-toned skin, Gram's youth is readily apparent. His blonde hair is often messy and unkempt, contrasting with his usually neat and tailored clothing.
Usually dismissing most of the people he meets, Gram analyzes those who catch his interest, often manipulating them subtly to get what he wants. Outwardly, he maintains a calm, inviting, but dignified demeanor. Recently, Gram has developed some measure compassion for others, but he still has little patience for fools.
Gram is not opposed to killing others, but he prefers not to. He would rather manipulate an enemy and turn them into an unwitting puppet. In the business world, he has a reputation for being bright, rational, and pragmatic. Highly intelligent, Gram is often thinking about several things at once and he possesses a photographic memory.
His highest priority is usually whatever he's interested in at the moment, which is often one of his technological projects. Gram loves technology and knowledge in general. Although he has the resources to simply hire teams of engineers and scientists to design some of the more complicated technology his companies produce, Gram prefers to do the hard work himself, enjoying the challenge.
playby:; Benjamin Eidem
age:; sweet 19 gender:; MALE race: born a Human should we put bricks on your head?:; Gram is 6'0” tall no place like home:; USA getting lucky with ~someone~:; Pansexual babies coming?:; No.
weapon(s):; Gram never goes anywhere without his gun, but his most dangerous weapon is his mind. whatcha~wearin?:; Tshirt and jeans are his usual apparel, with the occasional jacket or suit if he feels like it. transportation:; Bike, feet, private jet, car, etc. However he wants to travel, he travels. anything.else.you'd.like.to.share?:; Gram carries various tools, including his laptop, in a small bag most of the time. disposition to the law:; Neutral alignment:; EVIL
NEUTRAL
EVIL!!!
likes:; Knowledge, A Challenge, Power, Dogs dislikes:; Ignorance, Weakness, Failure,
phobias:; Gram fears failure, but no longer does he fear it in any irrational sense. obsessions:; Whatever he happens to be interested with at the moment. background:; Unbeknownst to many, Jonathan Graham, Graham Sr.'s father, was a retired member of organized crime who'd used his ill gotten gains to found a legitimate company. His son Nathaniel Graham Sr. was a shrewd businessman with rumored ties to organized crime, building upon his father's work. His son Graham II was a ruthless corporate executive, raised to think of nothing but profits by the harsh, apathetic Graham Sr, and became responsible for Gramcorp's history of subsuming smaller companies underneath their ever expanding umbrella of influence. He established an empire. Graham II's take to the corporate world like a fish to water, resulted in an exponential expansion of his family's wealth and power, paving the way for what would was to come from his son. Graham II was in his 50s when his only known son, Nathaniel Graham III, was born to his fourth wife. The men of Gram's family had always had a reputation for being shrewd, cunning, and intelligent, but Gram was different. He was a genius, a prodigy. He graduated from college as a teenager and, by his nineteenth birthday, he'd already begun to emerge as one of the world's foremost experts in robotics and engineering. Gram's home life was not unpleasant. He grew up wanting for nothing, the best resources at his disposal for success. The most brilliant private tutors were hired to teach him at a rate that would keep up with his intellect but Gram was lonely. He was too intelligent, too special. Too different. He had no siblings and his father was a cold, tyrannical authority figure before his eventual death. Gram's mother had taken her own life while he was still very young and he hadn't known her. Initially isolated from the outside world, Gram learned to interact with others in his own way. He experimented with his tutors and servants, manipulating them much as he'd seen his father do with politicians and company board members. However, if asked about him, they would say that he was an exceptional and exceptionally charming young man who was very polite and never forgot his manners. Throughout it all, Gram came to one conclusion: That humanity was a species of wasted potential, wasting resources on the undeserving. He did not feel hatred so much as he felt a profound disappointment in the majority of them. He considered himself a prime example of what they could be, compared to what so many of them are. He found the businesses that his fathers had worked so hard to build were child's play for him to manage and he was much more interested in scientific advancement. Currently, Gram lives decadently, traveling for business and amusement, while working on his latest technological project. Until recently, Gram was unaware of supernaturals. Since becoming aware, many events have taken place that have changed Gram from the cruel individual he once was into an individual willing to see the good in people, trying to be a better person, himself. For his most recent history, see HERE. Gram's religious beliefs? Why, he's a bona-fide nay-theist!
|
|