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Worships Balance
Varos has a very symmetrical look, giving her a strange, unearthly beauty. Her favorite form has grey eyes and red hair. She usually seems quite calm, with the shadow of a smile on her lips and a hint of a frown around her eyes.
Grey Eyes
Red Hair
Height is 5'5
Well-balanced Build
Female
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Nov 8, 2015 19:37:21 GMT -5
Post by Varos Talantos on Nov 8, 2015 19:37:21 GMT -5
Marksman Level One: Marksman- Basic marksman skills, and aim, for items such as guns, bows, etc. Requires one to have trained 5 SPs in agility, endurance, and strength each. Level Two: Sharpshooter- Advanced marksman skills, and aim, for items such as guns, bows, etc. Requires one to have trained 5 SPs in endurance and strength each, and 10 SPs in agility. Level Three: Expert- A general mastery over marksman skills, and aim, for items such as guns, bows, etc. However it is not perfect. Requires one to have trained 10 SPs in agility and strength, and 15 SPs in endurance.
Melee Level One: Page - Basic training with melee weapons, such as swords, daggers, spears, clubs, etc. Requires one to have trained 5 SPs in agility, speed, and strength each. Level Two: Squire - Advanced training with melee weapons, such as swords, daggers, spears, clubs, etc. Requires one to have trained 5 SPs in agility and strength each, and 10 SPs in speed. Level Three: Knight- A general mastery over melee based weapons, such as swords, daggers, spears, clubs, etc. However it is not perfect. Requires one to have trained 10 SPs in agility and speed each, and 15 SPs in strength.
So, there's been quite a heated debate over our new abilities, causing a few tempers to fly. Obviously we appreciate everyone's input, so this is being made into a thread where we can calmly discuss what we believe should be the required stats for these two abilities.
Every stat is important for such a skill, but implementing all of them would be absurdly expensive, so what do you all think the main three should be, with a focus on which stat for level three?
Remember, this isn't about weapons. The marksman skill is primarily about your aim. Also keep in mind we are trying to keep it a general ability. Marksman isn't just about guns, its about bows, its about throwing knives, etc. Melee isn't just about sword fighting, but other close range weapons.
Now, we expect this to be an intelligent debate and do not need people getting angry again just because they do not agree with someone's opinion. No insults, no anger. Any reply that does not comply will be edited or deleted. Staff will also be replying to opinions. Member replies should not just be why it shouldn't be someone else's idea, but also why it should be their idea. Please do not start repeating yourself either.
EDIT: Also note that if we do change the marksman and melee abilities, anyone who purchased stats just to get the abilities will be able to refund them to use towards the new stats, as long as they aren't needed for another ability you own.
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Poltergeist Transformation
Shadow Creatures
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Nov 8, 2015 20:02:30 GMT -5
Post by Nyghtingale on Nov 8, 2015 20:02:30 GMT -5
I suppose I shall start seeing as I think I was the one who brought this up originally as well as again.
In my opinion the stats for both Melee and Marksmanship need to be changed. There are several reasons for this.
Let's start with Melee, which I will call sword fighting in this simply for simplicity even though I know it involves more then simply swords. I understand that swords are typically not of an exceptionally heavy weight, and that you would need strength to wield the weapon, as well as agility and speed to both properly attack and block other attacks. However, endurance is an exceptionally important aspect of sword play, even where strength is not such as fencing. With out the ability to continue the fight for a long time, your swordplay would falter and open you up to counter attacks and make it harder and harder to block attacks. Endurance would need to be a key aspect in sword fighting, more so then speed itself. I understand that speed and agility are both important to hand eye coordination as was stated in the chatbox, but speed also plays more in to the movement such as running speed and flying speed of winged species, which in my opinion would make it less of an importance to a sword fight then endurance. That is why in my opinion, melee should be based upon Strength, Endurance, and Agility.
Now, let us go to Marksmanship. I know that the debate in chat revolved around mostly the weight of the weapon. Here, Varos has stated that it is not about the weapons themselves but about the aiming of such weapons such as firearms, bows, and even things such as blowguns, throwing knives, and things like that. This would completely cancel such an argument about weight classes of weapons for the marksmanship ability and focuses solely upon the aiming of such weapons. I find it difficult to believe endurance would play that much of a role in to the aiming of a weapon. Although it would require some endurance to prevent shaking and stuff while aiming a weapon such as firearm or bow (possibly even a blowgun) it would not require anywhere near as much endurance as 15 points would be (taking in to count other abilities that require training in the endurance ability such as martial arts and alchemy). Much more key factors would apply to all these weapons in general, specifically the how quickly you can bring a weapon to bear upon an opponent and track that opponent. Endurance would not be require for the aiming of the weapon, but simply the carrying of the weapon really. Bows, once draw, require very little to maintain the draw upon; throwing knives require no endurance; blowguns would require exceptionally little; etc etc. Much more important would be agility and/or speed, to dictacte how quickly a weapon could be brought in to action against an opponent who will more then likely be moving. Also more important then endurance would be the intelligence required to aim a weapon. You need to calculate in your mind how far the distance is and how gravity will affect whatever projectile you are sending over that distance, how wind (if there is any) will affect the projectile, and as to things such as throwing knives and shuriken how your strength will affect the flight of the weapon. Finally, I find that strength would be an exceptionally limiting factor in the "aiming" of a weapon. It really would not affect the aiming of a weapon at all, but how one would wield a heavy weapon (such as a heavy sniper rifle or bow with an extreme amount of draw). Endurance would be even more important that strength in MOST (not all) of these weapons (the exception possibly being weapons thrown by hand such as throwing knives). That is why in my opinion the stats for Marksmanship should be Endurance (as the least), speed/agility (one can be picked in this case, though I would lean more towards speed), and Intelligence.
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