Jul 27, 2018 1:33:15 GMT -5
Post by krevin on Jul 27, 2018 1:33:15 GMT -5
KREVIN (Unknown last name.)
Age: 1404 Years. (Born in 614)
Gender: A-gender (I'm a skeleton, essentially, so it doesn't make a difference what someone calls me)
Sexuality: A/Grey sexual (could find attraction towards another creature/creatures, but didn't interact with other creatures often enough to develop feelings towards them.)
Nationality: French, but to be specific could have been born in what is present-day Paris, Versailles, Reims or even as far as Orleans.
Marital Status: Single.
Description: Krevin, as a reaper, appears as a skeletal figure, wearing old, tattered robes put together by taking the most fresh and clean clothes from the Paris Catacombs, an ancient axe holstered to their side. At times, one could see the gray, skeletal wings sprouting from the reaper's body, and though they are not as majestic as other races with wings, they are just as functional. Due to the dirt and dust that the Paris catacombs has, Krevin's bones that aren't covered by their robes (Such as their wings, forearms, head and legs.) have a thick layer of brown on them, which have appeared to change their color but won't have a permanent mark.
Weapons: Krevin has grown claws over their time in the catacombs, and has ventured deep into the oldest ruins of them, finding a few weapons of forgotten warriors long dead. Krevin has a rusted dagger and an axe. They also have a bayonet, but never use it as it once belonged to a friend in battle.
Apparel: Krevin possesses a few sets of worn and ragged robes, sown together by a sharpened bone fashioned into a needle. They are VERY threadbare.
Vehicle: Krevin travels rarely, and on their own two legs or wings.
Other: Krevin has fashioned a dwelling far from any potential troublemakers, where they collect bones and anything soft they can find on the dead to use as pillows and blankets. They have also made torches for light but do not have much else to sustain themselves.
Stats: Stats (After purchasing)
Skills:Melee, Rank 1: Basic training with melee weapons. Innate abilities: Aura of fear: Causes others to be instantly frightened of your presence. Can be ignored if target(s) have 20 Int. Sixth sense: The ability to sense when danger is near.Purchased abilities: Wings/Flight: Ability to fly (Wings are skeletal, as it would presumably be for reapers.)
Personality: Krevin shares the typical reaper fear of being caged or experimented on by humans, and as such treats humans as trespassers in their lair, but has never killed a human, as Krevin can easily exist without full-blown violence. Better to avoid hunters as well. Overall, Krevin is cool-headed around other supernaturals, as long as they mean no harm. After meeting them, Krevin tends to be awkward at first; grunting instead of speaking, not understanding something someone says, even if it is simple, things of that sort, this is a consequence of living with almost no other sentient beings around. Over time, Krevin will almost certainly grow attached to a creature that sticks around long enough to get past the awkward phase (which still may have it's relapses from time to time.), and will be quick to defend a creature that they have grown attached to.
- Any gifts, even useless items have sentimental value
- Social activity, it has become very stimulating to interact with sentient creatures
- Vacations, Krevin loves leaving the catacombs, but fears humans will reclaim their tomb
- Real food, because reapers eat bone marrow, but that doesn't mean we don't enjoy other things from time to time.
- Variety, Krevin desires to meet new races and learn new cultures from them.
- Electronics made by humans, they could be traps made for reapers!
- Pranks, Krevin doesn't have a reason for this, they just handle do pranks well
- closed mindedness, I eat bone marrow and look like a skeleton, so close-mindedness is not recommended.
Obsession:Vacationing far away when possible.
Disposition to the Law: Chaotic, since eatting bone marrow, while needed to survive, is still highly illegal.
Krevin is unlike many reapers of their time, stricken by an intense wanderlust at a young age, and they also did not possess the ambition for becoming a sage and seeking a life centered around gaining wisdom. They left their family to satisfy the needs brought about by such wanderlust. Now they live the life of a scavenger, taking from those far too long dead to truly affect the living. Krevin has heard plenty of stories about humans and hunters, who have actively not only hunted magical creatures, but kill their own kind just for the suggestion that it may be a "monster" in disguise (The witch hunts/trials are still fresh in this reapers mind.).
Humans are the true monsters, as far as Krevin is concerned, and they are to be avoided at all cost. Krevin does not know how to feel about the near-human supernaturals in the world, as they can be good allies, but would make the most dangerous hunters ever. This said, they could be the only insight into the human world they could get, without running too great a risk for hunters. When Krevin wants to communicate with a group, they go on a 'vacation' which could take years, but often only lasts a few months, long enough to get where they need, integrate themselves a bit and get comfortable, and ask as many questions as possible, while making observations and generally trying to learn everything they can before the paranoia of their empty home takes over and they rush over to defend what is almost always still just an empty catacomb.
Despite their inclinations against humans, Krevin has one exception for their usual rule of no contact with humans. They dislike highly the notion of unjust war, and have participated in quite a few, fighting for whatever side they deem as right, despite their little training and relative dislike of humans. Krevin fought against Napoleon during the Russian winter, when the forces were weak, and also fought in the battle of Sedan, and even fought somewhat in the open, with french resistance fighters in World War two. Krevin is, despite everything odd about them, passionate, particularly about the wars they fought in before, and often forgets that the most recent one was actually a very long time ago, sometimes becoming paranoid of another German army attacking the catacombs. Since then, Krevin has stayed in the catacombs, with no vacations or leaving of any kind, for both fear of the former and the relatively new enemy, or at least a more formidable group than they used to be: Hunters. As a consequence of their silence, there are very few humans who would know about their exploits, especially with Krevin more of an urban legend than an actual account of a skeletal war hero.
Other: . Krevin does not currently belong to any faction, due to them being cooped up too much to be significantly informed. They do worship Varos, Anpu, and many Gods/Goddesses in the Greek pantheon.